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  • Wuchang: Fallen Feathers’ Upscaling Controversy

    Wuchang: Fallen Feathers’ Upscaling ControversyWuchang: Fallen Feathers faces backlash for allegedly forcing upscaling even at native resolution, impacting performance on high-end GPUs. Patches are attempting fixes, but deceitful frame rate boosts are suspected.

    A warm potato: 505 Games, author of Wuchang: Fallen Feathers, has handled to pour oil on the fire of debate surrounding the video game by releasing a spot that evidently forces upscaling also when native resolution is chosen. The video game has actually been knocked on Heavy steam for its bad optimization and compeling a lower rendering resolution even when scaling is readied to 100%.

    Performance Issues and Negative Reviews

    Wuchang: Fallen Feathers has a couple of good doubter testimonials, however its Heavy steam rating is Mainly Unfavorable, with most of complaints directed at its terrible performance– one buyer whines that they are getting 80 FPS with 40 FPS 1% lows utilizing an RTX 4090 with DLSS made it possible for.

    505 Games has been rolling out patches to try and resolve several of these problems– a technique that nowadays is practically anticipated following a video game’s release. But the business could be raising the frame rates in a deceitful fashion.

    Forced Upscaling Allegations

    Popular YouTuber Daniel Owen posted a video clip comparing the 1.4 spot of Wuchang to the launch variation of the video game. He found that the inner making resolution appears to be evaluated the matching of DLSS high quality, even when the upscaling is set to 100% (i.e., native).

    At the very least a single person claims that the resolution scaling is simply a pest, however that appears unsubstantiated. One has to ask yourself why designer Leenzee Gamings didn’t just make upscaling a need– or basically necessary– from the beginning, something we saw in Alan Wake 2, Immortals of Aveum, Residue 2, Nightingale, and others.

    Resolution Scaling Analysis by YouTuber

    Owen checked the upscaling utilizing an RTX 3060 at 1440p making use of Ultra setups. He keeps in mind that in the launch variation of Wuchang, TSR at 100% resolution drained 29 FPS. Decreasing the scaling to 67%, 59%, and 50%, raised the number to 45 FPS, 50 FPS, and 58 FPS, respectively. Nvidia’s DLSS and AMD FSR provided comparable figures whatsoever levels.

    He notes that in the launch version of Wuchang, TSR at 100% resolution pumped out 29 FPS. Decreasing the scaling to 67%, 59%, and 50%, boosted the figure to 45 FPS, 50 FPS, and 58 FPS, specifically.”I’m absolutely not on board with a game existing regarding being at indigenous providing resolution. It’s just making the video game appearance worse,” Owen said.

    DLSS and FSR Comparison

    Utilizing Nvidia DLSS was even more questionable: DLAA had actually been at 28 FPS in the launch version, yet the 1.4 patch pressed it to 45 FPS– specifically the very same number as the launch variation’s 67% resolution. It was a similar tale with AMD’s FSR upscaling technology.

    “I’m absolutely not aboard with a video game existing concerning going to native providing resolution. Players that have equipment powerful sufficient to run natively just can’t any longer. It’s just making the game appearance worse,” Owen stated.

    Patch Notes and Potential Explanations

    The patch notes for version 1.3 of Wuchang mention “changes to very sampling resolution restrictions on select GPU designs.” The modification might have been executed then, though the 1.4 notes state that the patch is “Enhancing efficiency problems for a specific tool models.” That might recommend this upscaling behavior is only present in lower-end cards.

    1 505 Games
    2 DLSS
    3 performance issues
    4 upscaling
    5 video game
    6 Wuchang: Fallen Feathers